Pages: [1] |
1. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Shuckstar wrote: CCP Rise wrote: Dez Affinity wrote: You guys don't have a clue what you're doing. You're just playing whack a mole until you get the desired results. Whack an Ishtar. To whack the Ishtar as you say, all you needed ...
- by Schluffi Schluffelsen - at 2015.06.25 21:37:00
|
2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
There are so many interesting and well worked out proposals how to bring the ishtar + sentries in line with the other ships, this won't help imo - after hundreds of pages of feedback concerning the isthar I feel a bit disappointed.
- by Schluffi Schluffelsen - at 2015.06.25 14:09:11
|
3. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Honestly, just remove fleet warp as a feature in general :)
- by Schluffi Schluffelsen - at 2015.06.17 11:17:04
|
4. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
By the way, I just wanted to say thanks to CCP Rise for taking our concerns into consideration and not even answering any of these raised issues. Scylla patch notes are online and everything's going to stay as it is. Thank you very much, much app...
- by Schluffi Schluffelsen - at 2015.03.19 20:13:41
|
5. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Edward Olmops wrote: Please do NOT tie vulnerability window size to infrastructure indices. That SOUNDS convincing, because of occupancy & stuff, but: A small time window is only necessary/good for small defending entities. The larger an e...
- by Schluffi Schluffelsen - at 2015.03.14 00:58:49
|
6. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Duffyman wrote: Schluffi Schluffelsen wrote: Thanks for the survey. Here would be my tweaks on the system: - switch from an alliance-wide timer to a constellation based timer - up the 4h window to 6h - tie the prime ...
- by Schluffi Schluffelsen - at 2015.03.14 00:27:28
|
7. The Nestor - in review - in Player Features and Ideas Discussion [original thread]
As someone who uses 2x Nestors quite often as a RR setup - I think the covops-ability would be too much of a buff. The only thing I'd like to change about my Nestors is the remote cap range, buff that to 200% and I'll love you forever, otherwise ...
- by Schluffi Schluffelsen - at 2015.03.13 15:50:44
|
8. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Thanks for the survey. Here would be my tweaks on the system: - switch from an alliance-wide timer to a constellation based timer - up the 4h window to 6h - tie the prime time to indices - 5/5/5 gives the lowest timer of 6h, less "occupied" syst...
- by Schluffi Schluffelsen - at 2015.03.13 15:02:06
|
9. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Constructive and well written post, Fozzie, let's give some specific feedback. 1. the biggest issue I can see is a range of 250km of the T2 variation. It's a) not in line with the usual T1/T2 differences (a 10x better main attribute) and b) is it...
- by Schluffi Schluffelsen - at 2015.03.09 13:52:08
|
10. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
whoopsy, pls delete
- by Schluffi Schluffelsen - at 2014.12.04 12:34:21
|
11. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
I don't agree with you, the Nestor has it perks - but not as a solo ship. I'd personally love to see a remote cap bonus on (amount/range), then I'd be happy :) . And if CCP reintroduces combat relic sites, the nestor will cool to have :)
- by Schluffi Schluffelsen - at 2014.12.04 12:29:11
|
12. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Hey Fozzie, Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof On...
- by Schluffi Schluffelsen - at 2014.10.17 11:24:00
|
13. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: ... if it is, we'll just nerf it. That put a little smile on your face, too eh? :P I like the attitude, I hope you tackle the surrounding issues with the same energy for the next steps we need to take to get rid of larg...
- by Schluffi Schluffelsen - at 2014.10.09 19:31:00
|
14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Decent compromise, don't get why you're not buffing the rorqual tho. For the grand vision of smaller empires and more fights, could you add some npc space to be able to reinforce all the thingies, especially those who think they can hide behind a...
- by Schluffi Schluffelsen - at 2014.10.09 18:31:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |